Crafting Stories and Experiences
What if you controlled the News?
Would you promote Order or Chaos? Inform or Censor? Risk your Family for the Ratings?
Genetic engineering and civil unrest loom over Galixia. The State maintains peace via strict media control. You are the Chief Curator of a leading Newscast Channel.
You are the Headliner.
Unbound Creations is an independent game studio focusing on crafting believable worlds, immersive gameplay, and strong narrative experience. It is founded and led by me, Jakub “Koobazaur” Kasztalski. Hi! I usually work out to reach a full alpha build and then hire a team of talented artists to fill in the gaps of my terrible placeholder art.
I released my first title Postmortem: one must die in August 2013, a short political-narrative adventure playing an agent of death who must take one life from a cast of influential and ambitious characters in a industrial-revolution, conflict-torn country.
Getting Postmortem through Steam Greenlight and being featured in numerous bundles paved a modest but promising start for Unbound. The second title, Karaski… What Goes Up, followed in March 2016. This time, the players found themselves onboard a sabotaged airship, trying to uncover the culprit and avoid casting suspicion on themselves. Sneaking past guards, picking locks, bribing with booze and interrogating the passengers were the bread and butter of the open-ended mystery.
Currently, I am taking a break from major releases and focusing on small design experiments to test out new ideas and garner feedback. My latest work can be found on GameJolt.